AI Insights · Timothy · January 2022
Top 5 Snake Games in Israel: Q4 2021 Performance
Discover the performance trends of the top 5 snake games in Israel during Q4 2021, based on data from Sensor Tower.
In Q4 2021, the top 5 snake games in Israel showed various trends in weekly downloads, revenue, and active users. Here’s a closer look at how each game performed during this period, based on data from Sensor Tower.
Snake Rivals - io Snakes Games from Supersolid Ltd saw a steady flow in weekly downloads, peaking at 354 in the last week of September before dipping to around 160-240 in the following weeks. The weekly revenue had a notable increase in the first week of December, reaching $131, compared to the fluctuating amounts of $12 to $99 in other weeks. Active users hovered between 1.4K to 1.8K, with minor variations throughout the quarter.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited maintained high weekly downloads, starting at 2.9K and ending the quarter at 2.7K. Revenue fluctuated, hitting a high of $98 in early November and a low of $27 in the last week of December. Active users showed a gradual decline from 26K at the start to around 19K by the end of the quarter.
Snake.io - Fun Online Snake by Kooapps exhibited consistent weekly downloads, peaking at over 6K in several weeks. Revenue saw an increase in mid-December, reaching $122. Active users remained robust, starting at 45K and ending at 47.5K, indicating strong user engagement throughout the quarter.
Little Big Snake from LittleBigSnake, Inc experienced modest weekly downloads, generally ranging between 109 to 185, with a slight peak at 191 in mid-December. Revenue saw a significant spike at $158 and $154 in late November and early December, respectively. Active users were relatively stable, fluctuating between 525 and 714.
Worm.io - Snake & Worm IO Game by Quyen Doan had varied weekly downloads, ranging from 469 to 1259, with a noticeable peak in the last week of November. Revenue was low, with a notable increase to $55 in the final week of December. Active users increased steadily, starting at 1.5K and reaching 2.4K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.